I have a 3D game I want to write, and I want it to be accessible over the Web. Performance is not important: it is a turn-based game, and the number of graphical objects will be < 1000. Simplicity is important: I really don't want to spend 40 lines of code making my way through a vast array of options in order to just do something. Which is why I'm not rushing out to use OpenGL. Anyone seen a good option for this purpose?
1 Answer
Haven't tried this, just discovered it, but it looks very promising. Not so great on the simplicity, but a path from Python to 3D web graphics.