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So, I found out that apitrace can be partially used for similar tasks. At least, at this time this soft makes available to trace graphics API calls and show viewports content in D3D8 applications.


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Although the documentation has disappeared, it's still possible to develop and run code that does OpenGL/OpenCL. In fact, I'm writing OpenGL on a Mac as we speak. If performance isn't an issue, run a Linux variant in a VM. Performance in Parallels tracks pretty closely to running on the host OS.


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Well, it does not look as if this question were to be answered properly any soon, so I will just leave here my best effort to answer it. As far as I have seen, I have two promising possibilities for 3D/OpenGL and multimedia support that are cross-platform (including mobile) and full-featured: libGdx LWJGL Since my needs are rather low-level, I think I ...


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