We would like to draw textures and skins for games like Minetest and Minecraft. What do you recommend? Feature preferences (in order of importance):

  1. Similar to software used by experienced artists for such games.
  2. The subject of tutorial(s) for drawing game graphics
  3. Works on current Linux
  4. A live preview that updates while we edit a magnified view
  5. Free/Libre/Open source
  6. Color picker
  7. Line, border and fill tools
  8. Actively maintained

We have looked at this list, https://en.wikipedia.org/wiki/Category:Raster_graphics_editors_for_Linux but we don't yet know which of those apps have features 1 and 2.

This list looks closer to the mark: http://alternativeto.net/software/grafx2/?platform=linux

Related questions:

1 Answer 1


You could try aseprite, an opensource (see their faq) pixel art editor which supports:

  • Sprites are composed by layers & frames (as separated concepts).
  • Supported color modes: RGBA, Indexed (palettes up to 256 colors), and Grayscale.
  • Load/save sequence of PNG files and GIF animations (also FLC, FLI, JPG, BMP, PCX, TGA).
  • Export/import animations to/from Sprite Sheets.
  • Tiled drawing mode, useful to draw patterns and textures.
  • Undo/Redo for every operation.
  • Mini-editor with real-time animation preview.
  • Multiple editors support.
  • Pixel art specific tools like filled Contour & Polygon.
  • Onion skinning
  • Thanks - this looks great. I will let you know how this works for us. Hopefully I can customize the mini-editor to show an actual size preview.
    – Qsigma
    Jul 13, 2014 at 9:55
  • 1
    Update: versions prior to Sep 1, 2016 are open source. Updates since then have a shared source proprietary EULA: dev.aseprite.org/2016/09/01/new-source-code-license
    – Qsigma
    Jan 24, 2020 at 11:57
  • 1
    For a maintained Libre fork, see: libresprite.github.io
    – andrew-e
    Apr 21, 2022 at 1:45

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