Anyone know such software or workflow ?

It should be simple and logical . Not alike requiring to make a new tool just to measure distance between points on geometries as Houdini, or having a literally insane interface as Blender or Zbrush . It should be a tool, to make the work, not to puzzle the controls all over the time . And so it wouldn't require a damn research just to find a button, for every simple task .


~4 years ago i needed to make and animate a 3D model, after struggling trough search, i used Sculptris and then did all the rest with Houdini . But it still was pretty long, bothering, and i already forgot almost everything . Now i need the complete editing suite, to support UE4 project .

It should have at least

  • Per-primitive editing .
  • Weighed and sectional skinning .
  • Kinematic-, per-bone- and editing- interpolation-animating .
  • Managing and applying multiple animation sequences in the same time to the same bones -- with merging .

And preferably

  • Sculpting with auto polygon division .
  • On-model texture painting with layers, custom-image-stamp-drawing and uniform pattern painting (strokes aligning) .

Relatively long set-up is fine .

  • FYI: Blender's interface was redesigned in 2.8. Of course, Blender still has all the features... Jun 19 '20 at 19:38
  • @ThomasWeller this is crazy X) , looks promising, thanks .
    – irvnriir
    Jun 20 '20 at 0:55
  • @ThomasWeller so far looks good, the only Blender's issue was the interface, so i got surprised that something such good could happen :) . you can post it as an answer .
    – irvnriir
    Jun 20 '20 at 18:49

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