What are the most widely used graphics libraries 2020?

I want to learn how to use some graphics libraries. I have written various programs in python and c++, and it seems that animating these would be a good way to learn a graphics library- so if there are any good and modern libraries for these languages that would be ideal. However, I don't mind learning a new language if there is perhaps a more widely used graphics library in some other language. The main thing is that I want to learn the most useful graphics library for 2020- i.e. I am not going to learn how to use the c++ graphics.h library, as it is out of date, rather I want to know which libraries are still actively being developed and used by the big companies.

Also, I am on mac, if that is relevant- I can see that Metal is one modern option, but the learning curve seems quite steep so I have so far held off from committing to it.

  • Please note this site is about recommending software meeting specific requirements – not approaches, languages, technologies or algorithms. Also, what is "best" or "most important" is quite subjective – and we don't recommend things valid only for a given time frame. Please see What is required for a question to contain "enough information" to get an idea what questions are fitting here. – Izzy Apr 7 '20 at 20:01
  • Ok, I have reworded the question- can you have another look at it? What I want to know is basically which are the graphics libraries for 2020 in c++ and python, which can be answered by fact and citation – tam63 Apr 8 '20 at 9:32
  • Thanks – but no, thanks: "most widely used" is not a valid criterium here. Have you checked the links from my previous comment? – Izzy Apr 8 '20 at 19:03

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