For Windows 10 desktop C# 3D application development, I am about to start a new project and would like the most developer time efficient tools. A key differentiator of the app will be custom shaders. What IDE + 3D graphics library will allow me to step into individual lines of my custom shader code and
- Be able to set breakpoints in shader code
- Edit and continue in debug mode
- Move program counter backwards inside the shader code
or at least some of those? And is there a hello world example for it?