0

I tried box2D but it appears that making 3 bodies takes 50% CPU at 44.1kHz.

Are there any engines where the math is optimized enough to be calculated in vectors like most audio algorithms?

I'm writing in C++ on a mac. (would like to make a maxmsp external but it's a tad beside the point.

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.