The project:

I'd like to algorithmically generate geometry as STL files for 3d printing.


I need only the basics: Translate, Rotate, Scale, and generate CCW normals. Everything I've found so far is hugely bloated or feels like I'd need a masters degree in math to understand.

STL output is simple enough it doesn't need a library.

I'll be using Qt for the GUI. If it can generate openGL compatible geometry for visualizations that would be a bonus but is very low priority.

Any suggestions?

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.