I'd like to algorithmically generate geometry as STL files for 3d printing.
I need only the basics: Translate, Rotate, Scale, and generate CCW normals. Everything I've found so far is hugely bloated or feels like I'd need a masters degree in math to understand.
STL output is simple enough it doesn't need a library.
I'll be using Qt for the GUI. If it can generate openGL compatible geometry for visualizations that would be a bonus but is very low priority.