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I am looking for a C++ library which allows real-time rendering of 3D surface models. Specifically, the library should include the following functionalities to model and render materials:

  • Color texture map
  • Normal map
  • Height map
  • Roughness / glossiness map
  • Metalness
  • Subsurface scattering
  • Clear coat

I found so far:

  • Coin3d: Not supported anymore and lacks a lot of the mentioned functionality
  • Qt3d: No clear coat and no subsurface scattering functionality
  • OpenInventor: No clear coat and no subsurface scattering functionality
  • OpenSceneGraph: No clear coat and no subsurface scattering functionality
  • Filament (Google): May be an option?
  • Any of the above with custom shaders: Very novice in shader programming

Do you have any recommendation on one of those or any other library that provides all the listed functionalities?

Thanks

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