I am trying to make a 3d model of my glasses. I have looked at photogrammetry software. In my research, I found out photogrammetry has issues with transparent, reflective, homogeneous objects. I used Qlone which is 3D scanner app to find out for myself if this was the case. The app only picked up the dark parts of the arms and nose area. So I have looked at other software's but they seem to be mostly for larger objects and landscapes.
As of now I only need the front and side of my glasses to be on the model but it needs to be close to life like as possible. I need the model to be compatible with unity as well.
I would very much appreciate recommendations or any suggests on the best way for me to conduct this project. Is photogrammetry the right way of going about it?