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I'm writing a C++ BVH (Bounding Volume Hierarchy) tree following the example of the BVH implemented in Physcally Based Rendering 3 (Github), which uses an Arena-based allocation to improve the performance.

Although their implementations works perfectly, I was interested in comparing their MemoryArena structure with other good implementations out there.

Any recommended libraries (or tutorials) of this kind of structure?.

Thank you in advance.

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Google has a good article here that talks about everything from Why Use Arena-based Allocation to Usage Patterns and Best Practices. It is written for their Protocol Buffers, but has a lot of good information.

  • Thank you. I will definitely check it :) – Javi Fabre Oct 16 '18 at 20:51
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    Today someone recommended me another article related to this topic. So I will leave here the link – Javi Fabre Oct 18 '18 at 12:45

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