I'm writing a C++ BVH (Bounding Volume Hierarchy) tree following the example of the BVH implemented in Physcally Based Rendering 3 (Github), which uses an Arena-based allocation to improve the performance.
Although their implementations works perfectly, I was interested in comparing their MemoryArena structure with other good implementations out there.
Any recommended libraries (or tutorials) of this kind of structure?.
Thank you in advance.