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Currently I'm developing a high-performance 3D editor shown by the following screen-shot. When I say high-performance, I mean that the 3D editor should be capable of handling STL files, several GB in size.

I'm using OpenGL for development. The problems with OpenGL is being low-level and consequently slowing down the development.

Our 3dpe


I'm afraid there might be any high-performance commercial or free/open-source library/API which I'm not aware of. Is there any high-performance library/API which can speed up the development of a 3D editor like mine? So far, I've found Qt3D module. Thanks.


I found a list here.

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  • What do you mean by "high level"? What operations do you need, and which do you not need?
    – Nicolas Raoul
    Jun 27, 2018 at 7:56
  • @NicolasRaoul High level in this context
    – Megidd
    Jun 27, 2018 at 8:02

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This repository may help if you are comfortable with C++ and Qt:

https://github.com/qt-labs/qt3d-editor

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    Can you point out the main features of the proposed program?
    – Alejandro
    Dec 27, 2021 at 14:42
  • @Alejandro Undo/redo, import, select, delete, rotate/scale/translate, camera, ... basically anything you would expect of a basic 3D editor.
    – Megidd
    Dec 28, 2021 at 7:34
  • @Alejandro By the way, you can run it and check out the features. Out-of-the-box, it can be built and run with older versions of Qt.
    – Megidd
    Dec 28, 2021 at 7:35

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