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Currently I'm developing a high-performance 3D editor shown by the following screen-shot. When I say high-performance, I mean that the 3D editor should be capable of handling STL files, several GB in size.

I'm using OpenGL for development. The problems with OpenGL is being low-level and consequently slowing down the development.

Our 3dpe


I'm afraid there might be any high-performance commercial or free/open-source library/API which I'm not aware of. Is there any high-performance library/API which can speed up the development of a 3D editor like mine? So far, I've found Qt3D module. Thanks.


I found a list here.

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  • What do you mean by "high level"? What operations do you need, and which do you not need?
    – Nicolas Raoul
    Jun 27 '18 at 7:56
  • @NicolasRaoul High level in this context Jun 27 '18 at 8:02

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