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Is there a Unity3d equivalent of Android ACRA crash reporter library that one can use? ACRA saves the crash reports if not connected to the internet and can use a variety of ways to send the crashes(stack trace) to your backend of choice.

The furthest I got was hook into the Application.logMessageReceived callback.

Also we are not interested in using 3rd party specialised crash reporting services as we are building our own service for doing this. We just need a way of catching the errors(stack trace) and sending them or storing them for later delivery when internet connection is available.

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