I am looking for Mono.C# Networking Library for game purposes.

Here are features that I need to have in it:

  • Free
  • Async TCP and UDP (non blocking)
  • Multi Threaded connections
  • Event Driven
  • Class serializing/deserializing (not neccesarry if it sends strings)
  • Simple
  • Platforms: Windows/Linux/Mac

I've tested:


1 Answer 1


Late to the party, but: https://www.nuget.org/packages/Network/ does exactly what you want. Source

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy.

Not the answer you're looking for? Browse other questions tagged or ask your own question.