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I am looking for Mono.C# Networking Library for game purposes.

Here are features that I need to have in it:

  • Free
  • Async TCP and UDP (non blocking)
  • Multi Threaded connections
  • Event Driven
  • Class serializing/deserializing (not neccesarry if it sends strings)
  • Simple
  • Platforms: Windows/Linux/Mac

I've tested:

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Late to the party, but: https://www.nuget.org/packages/Network/ does exactly what you want. Source

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