I have to develop a video-streamed game (a bit like OnLive). The 3D processing is done on a server and the resulting video is streamed to any client device.
The game has to be 3D but can be as simple as I want it to be (e.g. shooting stuff from a cannon). The preferred technologies are Ogre 3D + ffmpeg, and I did a lot of coding but it didn't work properly, so I gave up.
If no ready-to-use framework exists, could you recommend me the easiest coupling of technologies that could work? Maybe Unity can be video streamed?