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I would like to write an arcade game ("clone" of River Raid game) in JavaScript, using <canvas> HTML element. And I'm looking for an HTML5 game framework for this purpose.

I need:

  • loader screen
  • keyboard handling (arrow keys and space)
  • animated sprites
  • collision detection

I don't need WebGL (properly I would like to choose between WebGL render and Canvas renderer).

It will be also be nice if I could write a bot for this game (I need it for a project).

I've heard about Create.js but I don't know if it is good for my game. I have some experience with PIXI.js (without any other libraries) and tried to write a game with it but I got stucked after a few weeks.

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melonJS is a fresh & lightweight HTML5 game engine, which currently has the following features:

  • A fresh & lightweight 2D sprite-based engine
  • Standalone library (does not rely on anything else, except a HTML5 capable browser)
  • Compatible with most major browser (Chrome, Safari, Firefox, Opera, IE) and mobile devices
  • Device motion & accelerometer support
  • High DPI & auto scaling
  • Multi-channel HTML5 audio support and Web Audio on supported devices
  • Lightweight physics implementation to ensure low cpu requirements
  • Polygon (SAT) based collision algorithm for accurate detection and response
  • Fast Broad-phase collision detection using spatial partitioning
  • 3rd party tools support for physic body definition (PhysicEditor, Physic Body Editor)
  • Advanced math API for Vector and Matrix
  • Tween Effects
  • Transition effects
  • A basic set of Object Entities (to be extended)
  • Object Pooling
  • Basic Particle System
  • Basic animation management
  • Standard spritesheet and Packed Textures (Texture Packer, ShoeBox) support
  • A state manager (to easily manage loading, menu, options, in-game state)
  • Tiled map format version +0.9.x integration for easy level design
  • Uncompressed Plain, Base64, CSV and JSON encoded XML tilemap loading
  • Orthogonal, Isometric and Perspective tilemap support
  • Multiple layers (multiple background/Foreground, collision and Image layers)
  • Multiple Tileset support
  • Tileset Transparency settings
  • Layers Alpha settings - Rectangle, Ellipse, Polygon and Polyline objects support
  • Tiled Objects
  • Flipped & rotated Tiles
  • Dynamic Layer and Object/Group ordering
  • Dynamic Entity loading
  • Shape based Tile collision support
  • System & bitmap fonts
  • Mouse and Touch device support (with mouse emulation)
  • Built-in support for CocoonJS
  • Asynchronous messaging support (minPubSub)
  • Basic GUI elements included
  • Customizable loader

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