I am looking for software to stream Windows PC games over the public Internet with an efficient codec that forms a good tradeoff between latency and quality.

Requirements for the software

  • The software client must have an Android client and a Windows x86 client.
  • The software server must run on Windows Server 2012 R2.
  • The software must be free (as in beer), OR purchasable by an end-user (so, if the software you want to recommend can only be purchased by a large enterprise looking to purchase a volume license, it is not acceptable).
  • The software must specifically be designed to efficiently and responsively stream Direct3D hardware-accelerated PC games over the Internet (assuming a good broadband Internet connection on both ends), with full keyboard and mouse functionality.

Assumptions you're allowed to make

  • Home Internet connection has insufficient upstream to reliably stream games from my gaming desktop, but Amazon EC2 does.
  • I do not own a laptop with enough horsepower to run the games I want to play.
  • The games being streamed are turn-based or button-mashing and therefore do not require very low latency (no FPS or RTS).
  • Low fidelity of the video quality is fine, but modern games (produced in the past 2 years) need to be run. I prefer responsiveness over detail.
  • All games I need to run are only available for Windows XP or later (some, only Windows Vista or later).
  • All games I need to run will install and run fine on the Windows Server platform (2012 R2 or so).
  • The Nvidia GPU hardware available on Amazon EC2 is sufficient to run the games at an acceptable frame rate.
  • The downstream and latency of the Internet connection I'll have available while traveling will be sufficient to receive the video stream at a playable frame rate and responsiveness, assuming the codec is properly designed for gaming.

I have already tried OnLive; the game I need is not supported.

Solution Architecture (Planned)

  1. I will rent an Amazon EC2 GPU instance (g2.2xlarge) with Windows Server 2012 (R2 if available).
  2. I will install the game I wish to run.
  3. I will ensure that the Nvidia graphics drivers are up to date.
  4. I will install (your software recommendation goes here) server on the server after (if needed) acquiring a license.
  5. I will install (your software recommendation goes here) client on my Android tablet and/or my Windows 8.1 (Intel x64) ultrabook which lacks a gaming-caliber GPU.
  6. I will connect the client to the server, and off I go!
  • Some information on Amazon would be useful here - Do you need your client to scale to some set resolution or can you change it on the fly? What will you be using on the android tablet for control? Commented Dec 16, 2014 at 13:43
  • 720p is alright for me. I don't need high resolution. For control I'll have a bluetooth keyboard/mouse. Commented Dec 16, 2014 at 15:52

1 Answer 1


I know this is incredibly late, but try Splashtop. Maybe someone else will find it useful.

Splashtop is basically a remote desktop software for Android, PC, MacOSX, and iOS, and they claim they can stream games.

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