I am new to Minecraft modding but I program for a living and it looks quite simple to get around. I have this fantasy and a quick internet search shows I'm not the only one. For those of you who do not know Tibia is an MMORPG first released in 1997. It is a 2d tile-based game and I would like to see it in 3D. since it is a tile based game it fits nicely with the Minecraft architecture. Tibia is a close-sourced game but there is TibiaOT which is developed by the community and the map file format is OTBM (open tibia binary map). This is a set of 15 2D grids where each grid represents a floor or the height of the grid, the file comes with two more files with monster spawns and default item locations like chests.
There is a Tibia texture pack for Minecraft called "Tibian texture pack", so we got the materials covered. All in all we have the following: a native Tibia map and a Minecraft texture pack.
People have been building Tibia maps manually for years now, it seems stupid because we have a binary file for the real map. What we need is a way to map the OTBM file to a Minecraft map. I am looking for tools to digest the OTBM files into a Minecraft map file.