I have been dabbling around with the shader system of
3Ds max 2012 and the
UDK. These GUI's are great for testing out things visually. Now I want to create some basic
GLSL shaders to test some things out in a android project. However I really do not want to go in depth of the core language itself and i'm wandering if GUI's exist to create the shader in a user friendly environment and export the code.
I believe there are tools to convert
HLSL shaders into
GLSL so if there is a tool that can export to any shader type that can be converted to
GLSL in anyway that would be acceptable.