I have been dabbling around with the shader system of 3Ds max 2012 and the UDK. These GUI's are great for testing out things visually. Now I want to create some basic GLSL shaders to test some things out in a android project. However I really do not want to go in depth of the core language itself and i'm wandering if GUI's exist to create the shader in a user friendly environment and export the code.

I believe there are tools to convert HLSL shaders into GLSL so if there is a tool that can export to any shader type that can be converted to GLSL in anyway that would be acceptable.

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