Timeline for Scripting engine embeddable in C++ that can be terminated at will?
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
---|---|---|---|---|---|
Aug 30, 2016 at 4:49 | comment | added | Ira Baxter | If Lua runs under a C++ thread, and you terminate it, you terminate the C++ thread and violate the OP's original objection. Why is this an answer? | |
Jul 16, 2016 at 8:17 | comment | added | hoffmale | Many games do: e.g. WoW (for user addons) and Civilization V, just to name 2 AAA titles from the top of my head | |
Jul 16, 2016 at 6:54 | comment | added | einpoklum | @JesseTG: The Battle for Wesnoth uses Lua extensively. | |
Jul 15, 2016 at 21:52 | review | First posts | |||
Jul 15, 2016 at 21:55 | |||||
Jul 15, 2016 at 21:51 | history | answered | hoffmale | CC BY-SA 3.0 |