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Steve Barnes
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This is quite a workflow but all free software, I think that just about all of it is available as a default in ArcheOS:

  1. Process the images to detect the points into a cloud - Python Photogrammetry Toolbox and GUI. (Available for Linux or Windows - some Windows installation instructions here) or VSFM.
  2. Use MeshLab to get rid of spurious points and generate the meshes - (Available for Linux or Windows)
  3. Load into Blender to generate a 3D model*(Available for Linux or Windows)*model (Available for Linux or Windows)
  4. Apply textures, including potentially video textures.
  5. Position your camera, lights, etc. and potentially apply motion paths to anything in the model
  6. Render in Blender to get a fly/walk/crawl through or use the game engine to allow you to navigate at will, depending on the complexity, detail and length go on a nice long holiday while the render takes place.

This is quite a workflow but all free software, I think that just about all of it is available as a default in ArcheOS:

  1. Process the images to detect the points into a cloud - Python Photogrammetry Toolbox and GUI. (Available for Linux or Windows - some Windows installation instructions here) or VSFM.
  2. Use MeshLab to get rid of spurious points and generate the meshes - (Available for Linux or Windows)
  3. Load into Blender to generate a 3D model*(Available for Linux or Windows)*
  4. Apply textures, including potentially video textures.
  5. Position your camera, lights, etc. and potentially apply motion paths to anything in the model
  6. Render in Blender to get a fly/walk/crawl through or use the game engine to allow you to navigate at will, depending on the complexity, detail and length go on a nice long holiday while the render takes place.

This is quite a workflow but all free software, I think that just about all of it is available as a default in ArcheOS:

  1. Process the images to detect the points into a cloud - Python Photogrammetry Toolbox and GUI. (Available for Linux or Windows - some Windows installation instructions here) or VSFM.
  2. Use MeshLab to get rid of spurious points and generate the meshes - (Available for Linux or Windows)
  3. Load into Blender to generate a 3D model (Available for Linux or Windows)
  4. Apply textures, including potentially video textures.
  5. Position your camera, lights, etc. and potentially apply motion paths to anything in the model
  6. Render in Blender to get a fly/walk/crawl through or use the game engine to allow you to navigate at will, depending on the complexity, detail and length go on a nice long holiday while the render takes place.
Source Link
Steve Barnes
  • 31.9k
  • 2
  • 29
  • 64

This is quite a workflow but all free software, I think that just about all of it is available as a default in ArcheOS:

  1. Process the images to detect the points into a cloud - Python Photogrammetry Toolbox and GUI. (Available for Linux or Windows - some Windows installation instructions here) or VSFM.
  2. Use MeshLab to get rid of spurious points and generate the meshes - (Available for Linux or Windows)
  3. Load into Blender to generate a 3D model*(Available for Linux or Windows)*
  4. Apply textures, including potentially video textures.
  5. Position your camera, lights, etc. and potentially apply motion paths to anything in the model
  6. Render in Blender to get a fly/walk/crawl through or use the game engine to allow you to navigate at will, depending on the complexity, detail and length go on a nice long holiday while the render takes place.