Timeline for Rotatable 3D Models with realistic lighting
Current License: CC BY-SA 3.0
5 events
when toggle format | what | by | license | comment | |
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Dec 7, 2015 at 18:36 | comment | added | Steve Barnes | It means that it is daunting to start with - this is of course true of every powerful 3-D modelling system that I have ever used. To take a rambling analogy you will be thinking rope and crampons rather than a comfy pair of shoes but the books and on-line training/help sites are a BIG help. Once you get up to speed it is amazing what you can do and how quickly - did I mention that it was free. | |
Dec 7, 2015 at 17:54 | comment | added | Thomas Weller | "Steep learning curve" - does it mean hard to learn or easy to learn? | |
Aug 26, 2014 at 5:14 | comment | added | Steve Barnes | You can either construct the model and specify the lighting then add a camera path and render to a video showing the view from varying angles or you can use the game engine to allow your users to fly/walk round the model looking at it from various angles. You can even add motion to the light(s) as well, e.g. Object lit by incandescent light & window at different times of day. Note that rendering takes place for a specific combination of camera, scene and lighting. | |
Aug 25, 2014 at 22:07 | comment | added | Cestarian | Thanks, that program does seem to suit my purposes although it is a bit complex and you could say overkill. Coincidentally however I already had plans to learn how to use blender either way so for me personally this is a pretty good answer. But after rendering a model and lighting in blender, can I freely rotate the camera around the object to see it from different angles? | |
Aug 25, 2014 at 21:58 | history | answered | Steve Barnes | CC BY-SA 3.0 |